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Bug related to GLTF export

Hi,

I have a FBX file that I read into the DLL, so that I can export it to GLB / GLTF. Then, when the GLB is read into three.js using the GLTFLoader, I get this error message:

“start offset of Uint32Array should be a multiple of 4”

The same thing seems to happen with online GLTF validators.

So there seems to be a bug in the Aspose DLL. I can upload the FBX file to you so that you can investigate and resolve this issue.

Thanks,
Håvard Sande

@havarsa,

Please send us a ZIP of your source FBX file, code, and let us know which Aspose.3D for .NET API version you are using. We will investigate your scenario in our environment, and share our findings with you.