I have a FBX file that I read into the DLL, so that I can export it to GLB / GLTF. Then, when the GLB is read into three.js using the GLTFLoader, I get this error message:
“start offset of Uint32Array should be a multiple of 4”
The same thing seems to happen with online GLTF validators.
So there seems to be a bug in the Aspose DLL. I can upload the FBX file to you so that you can investigate and resolve this issue.