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Does the temp license has limit with point number or node number?

I use temp license to create node and save to glb (gltf binary),it throw indexoutofrang exception some time,when I reduce the point number in mesh,I can export right,but not right every time.
I want to make sure does the temp license made the problem?


Would you kindly share your complete sample code snippet so that we can test the scenario in our environment and address it accordingly.