Does the temp license has limit with point number or node number?

I use temp license to create node and save to glb (gltf binary),it throw indexoutofrang exception some time,when I reduce the point number in mesh,I can export right,but not right every time.
I want to make sure does the temp license made the problem?

@wenwuwenwu20200911

Would you kindly share your complete sample code snippet so that we can test the scenario in our environment and address it accordingly.