I’m looking at the samples from your github:
I’m trying to figure out why none of the fbx files that are created have any geometry when imported into 3ds max. All geometry data is lost!
I know the geometry exists, as you can see in a text editor when saving as ASCII. Also, the FBX is imported successfully into a Unity3d project with geometry intact! However being unable to edit it in 3ds max makes its use limited.
I’ve tried saving the scene as different FBX formats with no success Both 3ds max 2018, and 2012 I get empty nodes.
The exception I’ve found is the ConvertTorusPrimitivetoMesh example, which starts a scene by opening test.fbx. That fbx file already has a cube and cylinder in the scene, and they are retained when saved to another fbx, and still exist when opening in 3ds max. The example adds a torus, which doesn’t make it through the import process into 3ds max.
Is there some operation I need to do on my Scene to get it compatible with 3ds max?
TLDR: Open Aspose._3D.Examples.CSharp._Working_with_Objects.ConvertTorusPrimitivetoMesh. Run the example and import it into 3ds max. No torus exists.