I’m trying to grab an embedded texture from an FBX file that was created in max with “Embed Media” enabled. I’ve had a look but I can’t quite figure out how to accomplish that.
Scene.Open has various overloads, including those with LoadOptions which has a FileSystem you can set and get. Unfortunately there is no FBX derived LoadOptions.
I’ve looked at the API and have found Aspose.ThreeD.Utilities.FileSystem that has a LocalFileSystem and MemoryFileSystem implementations which seems like the right direction.
I’ve attached an fbx file that has an embedded texture in it. It is an ascii fbx and you can see the Content of the image (search for “Video: 2375559479168”)
Car.zip (473.2 KB)