var box = scene.RootNode.CreateChildNode("box", new Box());
// add custom property
box.SetProperty("property-name", "property-value");
box.SetProperty("property-name2", "property-value2");
However, after exporting it as fbx and opening the file in another tool like blender or unreal engine, it does not show any of the properties.
Am I doing something wrong?
Can you please share the generated FBX file as well for our reference? Also, please make sure to use the latest version of the API before sharing the requested file with us. We will further proceed to assist you accordingly.
We have logged an issue as THREEDNET-1299 in our issue tracking system for the sake of further investigation on this case. We will look into its details and keep you posted with the status of its correction. Please be patient and spare us some time.
The issues you have found earlier (filed as THREEDNET-1299) have been fixed in this update. This message was posted using Bugs notification tool by Aspose.3D team.