Hi,
I have followed your examples and am trying to add a material to a 3d cube.
The code creates the cube and seemingly the UV points etc, but when trying to view the cube the render is throwing an error:
‘An unhandled exception of type ‘System.IndexOutOfRangeException’ occurred in Aspose.3D.dll’
at Aspose.ThreeD.Utilities.Vertex.#=q5yGdFc38ReZ1ySTSBHow5w==(VertexField #=q_rnsaTgP$Eg2AfyDFTt4tA==, VertexElement #=qh06f6GDuEnn67OJR7pJQlg==, Int32 #=qBH2et18RN$T1mEVTTHivXQ==)
at Aspose.ThreeD.Entities.TriMesh.#=qTRcQ0MoAsFXeHoJIJOoMz7za9Zy1h7LYy1f37ZQSZ0M=(TriMesh #=qUS9ooLXeZF2pvZZLmiUZkw==, Mesh #=qN2DDytfn5ImtdG1$f7r27g==, #=q1wcp2NaOfzkVba3dLS0LVqYLKhm4FyJpvLRChQk$KOsTS_Wf7j65o6yzYhfjC5nu #=qWREFv5lhMYqXL9rI92O33RBeRmwFE3$c9939dcmEeDk=)
at #=qEGKtkbuQxdZ1DVrAgSs8F$ulqBVbBFQF5qSInw3v4YY$mj_F83z9$4I8HtSHby53.#=qe9S509aoZFKOOq8dksuznQ==(Mesh #=qAY2BG5CwYhQHegUtu09$uQ==)
at #=qEGKtkbuQxdZ1DVrAgSs8F$ulqBVbBFQF5qSInw3v4YY$mj_F83z9$4I8HtSHby53.#=qyWvHXN3AWisB$EuHQVk1Rw==()
at #=qEGKtkbuQxdZ1DVrAgSs8F$ulqBVbBFQF5qSInw3v4YY$mj_F83z9$4I8HtSHby53…ctor(Node #=qEvxtcoYy2mprButGHmvYiw==, Mesh #=qN2DDytfn5ImtdG1$f7r27g==)
at Aspose.ThreeD.Entities.Mesh.CreateRenderableResource(Renderer renderer, Node node)
at Aspose.ThreeD.Render.Renderer.#=qFw8DuU$I3CBhkpUzd9M1TuT7ZXGcL$y5rpgLc2pjh5E=(Node #=qEvxtcoYy2mprButGHmvYiw==, Entity #=qgQPlRGg$p_cTLqk5EWi87A==)
at Aspose.ThreeD.Render.Renderer.#=qWrsFVCwv26gB2FdtgkM9jA==(Node #=qEvxtcoYy2mprButGHmvYiw==)
at Aspose.ThreeD.Render.Renderer.#=qWrsFVCwv26gB2FdtgkM9jA==(Node #=qEvxtcoYy2mprButGHmvYiw==)
at Aspose.ThreeD.Render.Renderer.#=qqZGHWTbvN7VusGyeP_cmllYVmlJZmV_VetmieSEMdZo=()
at Aspose.ThreeD.Render.Renderer.#=qvjf1m0QaYbMKngjOebAIUFV1Ri16RtgRGLj8it0RWQI=(#=qOPpVAOEbgabM62pwB_FxjHpWll5105QL5nl4FHuEYvhZqN7uajLJ2CGNm16WJl5X #=qsiuFAx2AEgu$PBD42tqmtQ==)
at Aspose.ThreeD.Render.Renderer.Render(IRenderTarget renderTarget)
at CityBuilder.Controls.RenderView.OnPaint(PaintEventArgs e) in C:\work\my\Roblox\CityBuilder\Controls\RenderView.cs:line 138
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Do you have any idea where i’m going wrong ?
Thanks,
Richard.