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Anti-Aliasing while Rendering 3D Scene to Bitmap using C#


Just a question: is it possible to apply anti-aliasing when rendering a 3D scene to a bitmap?
If yes, how to do it?



A ticket as THREEDNET-1056 has been added in our issue tracking system for anti-aliasing feature in the API. We will let you know as soon as it is resolved. Please spare us some time. As a work around, you can render the scene into a larger bitmap, and rescale it to a smaller using System.Drawing.Graphics.