Hello,
Issue: when I load a GLB file and save it as a U3D it resulted in wrong orientation output. See attachments.
I investigated the issue and found out, when I first converted the GLB to a GLTF, which contains “children” in the “nodes” section then it gave incorrect output when saving it to U3D (wrong orientation). When I avoid “children” in de “nodes” section then it went well.
GlbToU3d.zip (53.1 KB)
Please solve this issue.
kind regards,
Phap