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Convert Glb to U3d caused wrong output


Issue: when I load a GLB file and save it as a U3D it resulted in wrong orientation output. See attachments.

I investigated the issue and found out, when I first converted the GLB to a GLTF, which contains “children” in the “nodes” section then it gave incorrect output when saving it to U3D (wrong orientation). When I avoid “children” in de “nodes” section then it went well.

GlbToU3d.zip (53.1 KB)

Please solve this issue.

kind regards,


We have logged a ticket in our issue tracking system as THREEDNET-1129 to further investigate this case. We will look into its details and keep you posted with the status of ticket resolution. Please be patient and spare us some time.

We are sorry for the inconvenience.