Hi, I have a trial licence of Aspose.3D, we’re looking at using it to improve some of our processes.
Our requirement is to transform the coordinate system of FBX/OBJ files.
The input FBX/OBJ files are in a coordinate system localed in say the UK (OSGB), and they need to be go through a number of conversions. OSGB -> Lat/Long, Lat/Long -> Local Eeast North Up grid.
We’ve succesffuly implemented this in the past using the Assimp library, but this comes with its limitations which I won’t go into, so we’re looking at Aspose.
I’m trying to understand the documentation for Meshes and figure out what would be the most efficient way to move / copy a mesh to export a new FBX/OBJ file.
Would looping over each mesh within the root node, then looping through all of the control points, assigning the transformation to each control point, clearing the mesh control points then assigning the new transformed control points do the trick? Or are their other vertices which need to be transformed? If control points aren’t the only points assigned to a mesh - how do I get them all?
Thanks,
Tom