Hi.
I’ve created two meshes:
            Node sphereNode1 = new Node(“sphere1”);
            sphereNode1.Material = material1;
            Mesh sphereMesh1 = PolygonModifier.Triangulate((new Sphere(5, 100, 100)).ToMesh());
            sphereNode1.Transform.Translation = new Vector3(0, 0, 0);
            sphereNode1.Entity = sphereMesh1;
            Node boxNode1 = new Node(“box1”);
            boxNode1.Material = material2;
            Mesh boxMesh1 = PolygonModifier.Triangulate((new Box(“box1”, 30, 30, 30, 5, 5, 5)).ToMesh());
            boxNode1.Transform.Translation = new Vector3(-15, 0, 0);
            boxNode1.Entity = boxMesh1;
Is possible to create a new mesh from the difference of boxMesh1 and sphereMesh1?
Thanks in advance!