We are testing your software in advance of deciding to purchase. These 3D formats have several components and we would like to clearly understand what you support and what you do not support.
- Mesh Triangles and Vertices:
It seems you support reading in the 3D vertices and triangles from the 4 formats we are interested in
- UV Values:
We are not able to read in always the UV values in that sometimes the UV count does not match the vertex count. What are any known limitations importing UV values for these four formats?
- Texture Images to apply using the UV’s:
We would like to know what limitations there are to importing the texture images. This is a very important point for our use case. Reading in the triangles without the correct texture data does not work for us. So far we cannot find a way to get the texture images in GLB, OBJ, and GLTF. With FBX it works sometimes bot other cases fail. Can you please comment on your support for texture images for these four formats?
Do you support the import of animations?