I am converting from FBX to GLB (GLTF2_BINARY), reading the fbx file and immediately writing it with no other processing. Mostly it works. Sometimes it doesn’t, and when it fails it throws an ExportException with no message:
com.aspose.threed.Scene.save SourceFile: 588 com.aspose.threed.Scene.save SourceFile: 577 com.aspose.threed.Scene.save SourceFile: 610 com.aspose.threed.jS.a SourceFile: 155
This is in the Java version 21.5. Is there any way I can find out why it failed? About 3.5% of the files I’m converting fail in this way, so there’s almost certainly some common reason, but the lack of a message doesn’t give any clues. I’ve attached a zip file with a file that works (works.fbx) and a file that doesn’t (broken.fbx). Thank you for any help you can provide.
aspose.zip (112.5 KB)