Having an issue on occasion where Scene.Save(filename, FileFormat.FBX7500Binary) succeeds but the file is corrupted and cannot be loaded by other 3d applications.
test_in.zip (1.6 MB)
This issue does not occur for 7400Binary
The 7500Binary file can still be opened by Scene without issue, but all other application fail to open.
I’ve attached a sample file which reproduces the issue. Simply open the file with the Scene and save using 7500Binary.
scene.Save( saveDialog.FileName, new FBXSaveOptions( FileFormat.FBX7500Binary ) );