Hi there,
Is there any way I can render PNG images from a map in memory?
Currently I’m rendering the PNG to a file path, then loading that image into a memory stream in order to get the image bytes, then removing that image using the same file path.
Is there a more efficient way of doing this?
image.png (5.1 KB)
Hi, @kmochrie
Well, of course. Please consider the below code.
using (var stream = new MemoryStream())
{
// render in stream
var path = AbstractPath.FromStream(stream);
map.Render(path, Renderers.Png);
// convert in base64 string.
var byteArray = stream.ToArray();
var bytes = Convert.ToBase64String(byteArray);
}
Thanks.
That’s exactly what I was looking for, thank you!