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Save/Open not retaining certain node transforms using FBX format

TransformTest.zip (1.9 MB)


I’ve been having some issues with properly saving certain node transforms into fbx files. The attached solution demonstrates the issue by creating a transform matrix from a 180 degree rotation around the z-axis and setting that as a node transform. After saving as an FBX file and reopening the scene, the node transform is no longer the same.


We have logged an issue as THREEDNET-1073 in our issue tracking system for further investigation. We will look into its details and keep you posted with the status of its correction. Please be patient and spare us some time.

We are sorry for the inconvenience.