saves to fbx files that are significantly larger than the input. When switching to:
scene.Save( saveDialog.FileName, new FBXSaveOptions( FileFormat.FBX7400Binary ) );
the file is at a more reasonable size. It seems like FBXSaveOptions defaults to Compression on, and using the FileFormat.FBX… defaults to compression off.
I believe using the FileFormat overload with fbx did not disable compression in the past.
Please note that EnableCompression property was added to FBXSaveOptions class in Aspose.3D for .NET 18.10 for which default value is true. You may refer to API Changes section in Release Notes for your kind reference.