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When importing OBJ files, the normal data and UV data read are mixed

four.zip (430.7 KB)
Open the OBJ file with Notepad, you can see that there are 7 normal data and 39 UV data. When importing this OBJ file, the normal data and UV data read are the same, and the composition is normal 7 data + 32 data of UV, and the normal data overwrites the first 7 bits of UV data,and the UV 32 data is also the original two parts. The order of the UV 32 data is reversed, is this a mistake? By the way, both VertexElementNormal and VertexElementUV’s Indices are correct.


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