Wrong UV data

Hello all!

I am trying to put some materials on my objects that I created, but the top always looks wrong. The whole object has the same material settings, so I thought maybe the uv data is wrong…?

Here is an image for reference:

grafik.jpg (29.4 KB)

And this is how I am creating the uv element:

mesh.addElement(PolygonModifier.generateNormal(mesh));
mesh.addElement(PolygonModifier.generateUV(mesh));

I am adding the material via unreal engine, so it is just drag and drop. The same things happen when I use a box instead of a chair (as in the image)

@Hue404

An investigation ticket as THREEDNET-1277 has been logged in our issue tracking system for further analysis of this scenario. We will look into its details and keep you posted with the status of its correction. Please be patient and spare us some time.

We are sorry for the inconvenience.

1 Like

@Hue404

PolygonModifier.generateUV uses a simple planar mapping algorithm to calculate the UV, it’s not suitable for complex objects, we suggest use blender/maya/3ds max to do the job.