Hello all!
I am trying to put some materials on my objects that I created, but the top always looks wrong. The whole object has the same material settings, so I thought maybe the uv data is wrong…?
Here is an image for reference:
grafik.jpg (29.4 KB)
And this is how I am creating the uv element:
mesh.addElement(PolygonModifier.generateNormal(mesh));
mesh.addElement(PolygonModifier.generateUV(mesh));
I am adding the material via unreal engine, so it is just drag and drop. The same things happen when I use a box instead of a chair (as in the image)